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Diablo immortal on mobile is looking to defy fan backlash by being really good
Diablo immortal on mobile is looking to defy fan backlash by being really good












Big projectile attacks, such as the Monk’s Wave strike or Necromancer’s Bone Spikes, occasionally veered off course as I lifted my finger to release them.

diablo immortal on mobile is looking to defy fan backlash by being really good

The only time that the virtual touch screen controls proved a hinderance was during attacks that required me to hold and aim. The combat satisfied, between the visuals, sound effects, speed, and ways crunchy attacks collide with enemies. You eventually unlock the ability to view recommended builds, and, as “The General,” I focused on raising a skeleton army, ghostly sorcerers, and hulking golems to battle foes on my behalf. This time around, I opted for the Necromancer, and summoned allies from the dead.

diablo immortal on mobile is looking to defy fan backlash by being really good

I opted for the Monk during the original preview, and I spent my time punching, kicking, and activating various special moves that were basically flashier punches and kicks. The launch build includes six playable classes (Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard). Fortunately, Diablo Immortal’s combat feels so good you’ll never want to stop.

diablo immortal on mobile is looking to defy fan backlash by being really good

Evil's forces wage a never-ending battle.














Diablo immortal on mobile is looking to defy fan backlash by being really good